Deface

Choose one —
• Destroy target artifact.
• Destroy target creature with defender.

Rampage of the Clans

Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.

Applied Biomancy

Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner’s hand.

Drill Bit

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Target player reveals their hand. You choose a nonland card from it. That player discards that card.

Rampage of the Clans

Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.

Trostani, Selesnya’s Voice

Whenever another creature you control enters, you gain life equal to that creature’s toughness.
, : Populate. (Create a token that’s a copy of a creature token you control.)

Camaraderie

You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.

Midnight Reaper

Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.

Midnight Reaper

Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.

Guild Summit

When Guild Summit enters, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.
Whenever a Gate you control enters, draw a card.

Ajani’s Influence

Put two +1/+1 counters on target creature.
Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Mighty Leap

Target creature gets +2/+2 and gains flying until end of turn.

Stadium Vendors

When Stadium Vendors enters, choose a player. That player adds two mana of any one color they choose.

Soaring Show-Off

Flying
When Soaring Show-Off enters, each player draws a card.

Long Road Home

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner’s control with a +1/+1 counter on it.

Daring Archaeologist

When Daring Archaeologist enters, you may return target artifact card from your graveyard to your hand.
Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)

Knight of Grace

First strike (This creature deals combat damage before creatures without first strike.)
Hexproof from black (This creature can’t be the target of black spells or abilities your opponents control.)
This creature gets +1/+0 as long as any player controls a black permanent.

Daring Archaeologist

When Daring Archaeologist enters, you may return target artifact card from your graveyard to your hand.
Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)

Knight of Malice

First strike (This creature deals combat damage before creatures without first strike.)
Hexproof from white (This creature can’t be the target of white spells or abilities your opponents control.)
This creature gets +1/+0 as long as any player controls a white permanent.