Dune Drifter

When this Vehicle enters, return target artifact or creature card with mana value X or less from your graveyard to the battlefield.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Wandering Mind

Flying
When this creature enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Wandering Mind

Flying
When this creature enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Moldgraf Millipede

When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)

Arahbo, the First Fang

Other Cats you control get +1/+1.
Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.

Crow of Dark Tidings

Flying
When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)

Arahbo, the First Fang

Other Cats you control get +1/+1.
Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.

Drowsing Tyrannodon

Defender (This creature can’t attack.)
As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn’t have defender.

Kazandu Nectarpot

Landfall — Whenever a land you control enters, you gain 1 life.

Serpent Assassin

When Serpent Assassin enters, you may destroy target nonblack creature.

Arahbo, the First Fang

Other Cats you control get +1/+1.
Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.

Moldgraf Millipede

When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)

Windfall

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Moldgraf Millipede

When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)

Rumor Gatherer

Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.

Evolution Sage

Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Hazel’s Brewmaster

Menace
Whenever Hazel’s Brewmaster enters or attacks, exile up to one target card from a graveyard and create a Food token.
Foods you control have all activated abilities of all creature cards exiled with Hazel’s Brewmaster.

Hazel’s Brewmaster

Menace
Whenever Hazel’s Brewmaster enters or attacks, exile up to one target card from a graveyard and create a Food token.
Foods you control have all activated abilities of all creature cards exiled with Hazel’s Brewmaster.

Ravine Raider

Menace (This creature can’t be blocked except by two or more creatures.)
: Ravine Raider gets +1/+1 until end of turn.

Moonrise Cleric

Flying
Whenever Moonrise Cleric attacks, you gain 1 life.

Ruin Crab

Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)