Apex Altisaur

When Apex Altisaur enters, it fights up to one target creature you don’t control.
Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don’t control.

Scrapyard Recombiner

Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.

Evolution Sage

Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Simic Ascendancy

: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

Aeromunculus

Flying
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Lumbering Battlement

Vigilance
When Lumbering Battlement enters, exile any number of other nontoken creatures you control until it leaves the battlefield.
Lumbering Battlement gets +2/+2 for each card exiled with it.

Simic Ascendancy

: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

Pteramander

Flying
: Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

Lumbering Battlement

Vigilance
When Lumbering Battlement enters, exile any number of other nontoken creatures you control until it leaves the battlefield.
Lumbering Battlement gets +2/+2 for each card exiled with it.

Hackrobat

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
: Hackrobat gains deathtouch until end of turn.
: Hackrobat gets +2/-2 until end of turn.

Reality Scramble

Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Impervious Greatwurm

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Indestructible

Experimental Frenzy

You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
You can’t play lands or cast spells from your hand.
: Destroy Experimental Frenzy.

Swarm Guildmage

, : Creatures you control get +1/+0 and gain menace until end of turn. (They can’t be blocked except by two or more creatures.)
, : You gain 2 life.

Crushing Canopy

Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.

Experimental Frenzy

You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
You can’t play lands or cast spells from your hand.
: Destroy Experimental Frenzy.

Reality Scramble

Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Declare Dominance

Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.

Steel Leaf Champion

Steel Leaf Champion can’t be blocked by creatures with power 2 or less.

Frenzied Rage

Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can’t be blocked except by two or more creatures.)

Wild Onslaught

Kicker (You may pay an additional as you cast this spell.)
Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.