Hackrobat

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
: Hackrobat gains deathtouch until end of turn.
: Hackrobat gets +2/-2 until end of turn.

Aeromunculus

Flying
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Reality Scramble

Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Experimental Frenzy

You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
You can’t play lands or cast spells from your hand.
: Destroy Experimental Frenzy.

Impervious Greatwurm

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Indestructible

Experimental Frenzy

You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
You can’t play lands or cast spells from your hand.
: Destroy Experimental Frenzy.

Swarm Guildmage

, : Creatures you control get +1/+0 and gain menace until end of turn. (They can’t be blocked except by two or more creatures.)
, : You gain 2 life.

Crushing Canopy

Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.

Reality Scramble

Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Declare Dominance

Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.

Steel Leaf Champion

Steel Leaf Champion can’t be blocked by creatures with power 2 or less.

Frenzied Rage

Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can’t be blocked except by two or more creatures.)

Wild Onslaught

Kicker (You may pay an additional as you cast this spell.)
Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.

Two-Headed Giant

Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.

Steel Leaf Champion

Steel Leaf Champion can’t be blocked by creatures with power 2 or less.

Two-Headed Giant

Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.

Silverclad Ferocidons

Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.

Seafloor Oracle

Whenever a Merfolk you control deals combat damage to a player, draw a card.

Seafloor Oracle

Whenever a Merfolk you control deals combat damage to a player, draw a card.

Silverclad Ferocidons

Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.

Naturalize

Destroy target artifact or enchantment.

Silverclad Ferocidons

Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.

Seafloor Oracle

Whenever a Merfolk you control deals combat damage to a player, draw a card.