Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Artista: Slawomir Maniak
Triskaidekaphile
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
: Draw a card.
Triskaidekaphile
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
: Draw a card.
Triskaidekaphile
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
: Draw a card.
Triskaidekaphile
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
: Draw a card.
Diregraf Captain
Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
Spider
Reach
Centaur
Brood Weaver
Reach
When Brood Weaver dies, create a 1/2 green Spider creature token with reach.
Devouring Light
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Exile target attacking or blocking creature.
Boneyard Aberration
When Boneyard Aberration dies, exile it. If you do, conjure three cards named Reassembling Skeleton into your graveyard.
Prophetic Titan
Delirium — When Prophetic Titan enters, choose one. If there are four or more card types among cards in your graveyard, choose both instead.
• Prophetic Titan deals 4 damage to any target.
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Manor Guardian
When Manor Guardian dies, each player seeks a nonland card with mana value 2 or less. (To seek a card, put one at random from your library into your hand.)
Selfless Cathar
, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
Wight
Wight enters tapped.
Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
Wight
Wight enters tapped.
Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
Wight
Wight enters tapped.
Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
Savage Ventmaw
Flying
Whenever this creature attacks, add . Until end of turn, you don’t lose this mana as steps and phases end.
Wight
Wight enters tapped.
Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
Despark
Exile target permanent with mana value 4 or greater.
Fleecemane Lion
: Monstrosity 1. (If this creature isn’t monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.
Tectonic Giant
Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —
• Tectonic Giant deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Stasis Snare
Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
Prophetic Titan
Delirium — When Prophetic Titan enters, choose one. If there are four or more card types among cards in your graveyard, choose both instead.
• Prophetic Titan deals 4 damage to any target.
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.