: Monstrosity 1. (If this creature isn’t monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature they control.
Artista: Slawomir Maniak
Mortal Obstinacy
Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.
Bassara Tower Archer
Hexproof, reach
Iroas, God of Victory
Indestructible
As long as your devotion to red and white is less than seven, Iroas isn’t a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.
Armament of Nyx
Enchant creature
Enchanted creature has double strike as long as it’s an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)
Acolyte’s Reward
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte’s Reward deals that much damage to any target. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Archetype of Endurance
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can’t have or gain hexproof.
Swordwise Centaur
Silent Sentinel
Flying
Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.
Whelming Wave
Return all creatures to their owners’ hands except for Krakens, Leviathans, Octopuses, and Serpents.
Augur of Bolas
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Fleecemane Lion
: Monstrosity 1. (If this creature isn’t monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.
Abhorrent Overlord
Flying
When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
At the beginning of your upkeep, sacrifice a creature.
Ember Swallower
: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Ember Swallower becomes monstrous, each player sacrifices three lands.
Aqueous Form
Enchant creature
Enchanted creature can’t be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Stormbreath Dragon
Flying, haste, protection from white
: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player’s hand.
Vastwood Hydra
Vastwood Hydra enters the battlefield with X +1/+1 counters on it.
When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
Battle Sliver
Sliver creatures you control get +2/+0.
Riot Control
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Tithe Drinker
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Punish the Enemy
Punish the Enemy deals 3 damage to target player or planeswalker and 3 damage to target creature.
Skirsdag Cultist
, , Sacrifice a creature: Skirsdag Cultist deals 2 damage to any target.
Furious Resistance
Target blocking creature gets +3/+0 and gains first strike until end of turn.
Realmwright
As Realmwright enters the battlefield, choose a basic land type.
Lands you control are the chosen type in addition to their other types.
Duskmantle Guildmage
: Whenever a card is put into an opponent’s graveyard from anywhere this turn, that player loses 1 life.
: Target player mills two cards.