Fires of Invention

You can cast spells only during your turn and you can cast no more than two spells each turn.
You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs.

Sundering Stroke

Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.

Fires of Invention

You can cast spells only during your turn and you can cast no more than two spells each turn.
You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs.

Sundering Stroke

Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.

Sundering Stroke

Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.

Fires of Invention

You can cast spells only during your turn and you can cast no more than two spells each turn.
You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs.

Fires of Invention

You can cast spells only during your turn and you can cast no more than two spells each turn.
You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs.

Sundering Stroke

Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.

Dreadhorde Invasion

At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

Finale of Glory

Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.

Dreadhorde Invasion

At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

Relentless Advance

Amass 3. (Put three +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)

Finale of Glory

Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.

Dreadhorde Invasion

At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

Emissary of Grudges

Flying, haste
As Emissary of Grudges enters the battlefield, secretly choose an opponent.
Reveal the player you chose: Choose new targets for target spell or ability if it’s controlled by the chosen player and if it targets you or a permanent you control. Activate this ability only once.

Emissary of Grudges

Flying, haste
As Emissary of Grudges enters the battlefield, secretly choose an opponent.
Reveal the player you chose: Choose new targets for target spell or ability if it’s controlled by the chosen player and if it targets you or a permanent you control. Activate this ability only once.