Shao Jun

Leap Strike — During your turn, Shao Jun has flying and first strike.
Rope Dart — Tap two untapped artifacts you control: Shao Jun deals 1 damage to each opponent.

Shao Jun

Leap Strike — During your turn, Shao Jun has flying and first strike.
Rope Dart — Tap two untapped artifacts you control: Shao Jun deals 1 damage to each opponent.

MacCready, Lamplight Mayor

Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can’t be blocked by creatures with greater power.)
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.

MacCready, Lamplight Mayor

Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can’t be blocked by creatures with greater power.)
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.

MacCready, Lamplight Mayor

Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can’t be blocked by creatures with greater power.)
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.

MacCready, Lamplight Mayor

Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can’t be blocked by creatures with greater power.)
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.

Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Unauthorized Exit

Return target nonland permanent to its owner’s hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Foreboding Ruins

As Foreboding Ruins enters, you may reveal a Swamp or Mountain card from your hand. If you don’t, Foreboding Ruins enters tapped.
: Add or .

Foreboding Ruins

As Foreboding Ruins enters, you may reveal a Swamp or Mountain card from your hand. If you don’t, Foreboding Ruins enters tapped.
: Add or .

Two Streams Facility

Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall.
Each player who last chose green anchor may play an additional land during each of their turns.
Creatures controlled by players who last chose red waterfall get +2/+0 and have haste.
Whenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa.

Foreboding Ruins

As Foreboding Ruins enters, you may reveal a Swamp or Mountain card from your hand. If you don’t, Foreboding Ruins enters tapped.
: Add or .

Foreboding Ruins

As Foreboding Ruins enters, you may reveal a Swamp or Mountain card from your hand. If you don’t, Foreboding Ruins enters tapped.
: Add or .

Karakas

: Add .
: Return target legendary creature to its owner’s hand.

Rejuvenating Springs

Rejuvenating Springs enters tapped unless you have two or more opponents.
: Add or .

Ensnaring Bridge

Creatures with power greater than the number of cards in your hand can’t attack.

Karakas

: Add .
: Return target legendary creature to its owner’s hand.

Ensnaring Bridge

Creatures with power greater than the number of cards in your hand can’t attack.

Ensnaring Bridge

Creatures with power greater than the number of cards in your hand can’t attack.

Karakas

: Add .
: Return target legendary creature to its owner’s hand.