Celestial Mantle

Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller’s life total.

Flames of the Firebrand

Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.

Riddleform

Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.
: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Miscast

Counter target instant or sorcery spell unless its controller pays .

Illusory Ambusher

Flash (You may cast this spell any time you could cast an instant.)
Whenever Illusory Ambusher is dealt damage, draw that many cards.

Patron of the Valiant

Flying
When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

Kozilek’s Predator

When Kozilek’s Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have “Sacrifice this creature: Add .”

Deathreap Ritual

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

Vampire Lacerator

At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.

Slave of Bolas

Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Bloodbraid Elf

Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Monastery Swiftspear

Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Bonds of Faith

Enchant creature
Enchanted creature gets +2/+2 as long as it’s a Human. Otherwise, it can’t attack or block.

Forsake the Worldly

Exile target artifact or enchantment.
Cycling (, Discard this card: Draw a card.)

Emerge Unscathed

Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Renewed Faith

You gain 6 life.
Cycling (, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.

Fervent Champion

First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost less to activate.

Fervent Champion

First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost less to activate.

Fervent Champion

First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost less to activate.

Fervent Champion

First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost less to activate.

Optimus Prime, Inspiring Leader

: Turn target permanent you control to its other face.
: Until end of turn, Optimus Prime, Inspiring Leader becomes a Construct with base power and toughness 6/6 and creatures you control gain trample.

Fists of Flame

Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you’ve drawn this turn.