Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller’s life total.
Artista: Steve Argyle
Flames of the Firebrand
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
Riddleform
Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.
: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Miscast
Counter target instant or sorcery spell unless its controller pays .
Illusory Ambusher
Flash (You may cast this spell any time you could cast an instant.)
Whenever Illusory Ambusher is dealt damage, draw that many cards.
Patron of the Valiant
Flying
When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Kozilek’s Predator
When Kozilek’s Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have “Sacrifice this creature: Add .”
Deathreap Ritual
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
Vampire Lacerator
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
Slave of Bolas
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Bloodbraid Elf
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Monastery Swiftspear
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Dawnglare Invoker
Flying
: Tap all creatures target player controls.
Bonds of Faith
Enchant creature
Enchanted creature gets +2/+2 as long as it’s a Human. Otherwise, it can’t attack or block.
Forsake the Worldly
Exile target artifact or enchantment.
Cycling (, Discard this card: Draw a card.)
Emerge Unscathed
Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Renewed Faith
You gain 6 life.
Cycling (, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.
Fervent Champion
First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost less to activate.
Fervent Champion
First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost less to activate.
Fervent Champion
First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost less to activate.
Fervent Champion
First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost less to activate.
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Optimus Prime, Inspiring Leader
: Turn target permanent you control to its other face.
: Until end of turn, Optimus Prime, Inspiring Leader becomes a Construct with base power and toughness 6/6 and creatures you control gain trample.
Fists of Flame
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you’ve drawn this turn.