Mayael’s Aria

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

Fireblade Artist

Haste
At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.

Lavalanche

Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker’s controller controls.

Everflowing Chalice

Multikicker (You may pay an additional any number of times as you cast this spell.)
Everflowing Chalice enters with a charge counter on it for each time it was kicked.
: Add for each charge counter on Everflowing Chalice.

Irregular Cohort

Changeling (This card is every creature type.)
When Irregular Cohort enters, create a 2/2 colorless Shapeshifter creature token with changeling.

A-Cabaretti Charm

Choose one —
• Cabaretti Charm deals damage equal to twice the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.

Brokers Charm

Choose one —
• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.
• Destroy target enchantment.
• Draw two cards.

Maestros Charm

Choose one —
• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.
• Each opponent loses 3 life and you gain 3 life.
• Maestros Charm deals 5 damage to target creature or planeswalker.

Obscura Charm

Choose one —
• Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
• Counter target instant or sorcery spell.
• Destroy target creature or planeswalker with mana value 3 or less.

Riveteers Charm

Choose one —
• Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.
• Exile the top three cards of your library. Until your next end step, you may play those cards.
• Exile target player’s graveyard.

Everflowing Chalice

Multikicker (You may pay an additional any number of times as you cast this spell.)
Everflowing Chalice enters with a charge counter on it for each time it was kicked.
: Add for each charge counter on Everflowing Chalice.

Cabaretti Charm

Choose one —
• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.

Rob the Archives

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)
Exile the top two cards of your library. You may play those cards this turn.

Deathreap Ritual

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

Absorb Energy

Counter target spell. Cards in your hand that share a card type with that spell perpetually gain “This spell costs less to cast.”

Soulstealer Axe

Equipped creature has trample.
Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage.
Equip

Somberwald Sage

: Add three mana of any one color. Spend this mana only to cast creature spells.

Squirrel Sanctuary

When Squirrel Sanctuary enters, create a 1/1 green Squirrel creature token.
Whenever a nontoken creature you control dies, you may pay . If you do, return Squirrel Sanctuary to its owner’s hand.

Bonds of Faith

Enchant creature
Enchanted creature gets +2/+2 as long as it’s a Human. Otherwise, it can’t attack or block.

Fists of Flame

Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you’ve drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it’s attacking.)

Phantasmal Form

Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.
Draw a card.

Irregular Cohort

Changeling (This card is every creature type.)
When Irregular Cohort enters, create a 2/2 colorless Shapeshifter creature token with changeling.

Reckless Charge

Target creature gets +3/+0 and gains haste until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)