Ertai’s Meddling

X can’t be 0.
Target spell’s controller exiles it with X delay counters on it.
At the beginning of each of that player’s upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.

Skyshroud Ranger

: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.

Spell Blast

Counter target spell with converted mana cost X. (For example, if that spell’s mana cost is , X is 5.)

Shimmering Wings

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has flying. (It can’t be blocked except by creatures with flying or reach.)
: Return Shimmering Wings to its owner’s hand.

Bösium Strip

, : Until end of turn, you may cast instant and sorcery spells from the top of your graveyard. If a spell cast this way would be put into a graveyard this turn, exile it instead.

Psychic Vortex

Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your end step, sacrifice a land and discard your hand.

Mind Rot

Target player discards two cards.

Fire Snake

When Fire Snake dies, destroy target land.

Bog Raiders

Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)

Undying Beast

When Undying Beast dies, put it on top of its owner’s library.

Fruition

You gain 1 life for each Forest on the battlefield.

Serra Bestiary

Enchant creature
At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay .
Enchanted creature can’t attack or block, and its activated abilities with in their costs can’t be activated.

Cave People

Whenever Cave People attacks, it gets +1/-2 until end of turn.
, : Target creature gains mountainwalk until end of turn. (It can’t be blocked as long as defending player controls a Mountain.)

Coral Helm

, Discard a card at random: Target creature gets +2/+2 until end of turn.

Gossamer Chains

Return Gossamer Chains to its owner’s hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.

Wand of Denial

: Look at the top card of target player’s library. If it’s a nonland card, you may pay 2 life. If you do, put it into that player’s graveyard.

Sapphire Charm

Choose one —
• Target player draws a card at the beginning of the next turn’s upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before its controller untaps during their next untap step.)

Femeref Healer

: Prevent the next 1 damage that would be dealt to any target this turn.

Merfolk Raiders

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Phasing (This phases in or out before you untap during each of your untap steps. While it’s phased out, it’s treated as though it doesn’t exist.)

Abyssal Hunter

, : Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter’s power to that creature.

Coral Fighters

Whenever Coral Fighters attacks and isn’t blocked, look at the top card of defending player’s library. You may put that card on the bottom of that player’s library.