Gossamer Chains

Return Gossamer Chains to its owner’s hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.

Abyssal Hunter

, : Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter’s power to that creature.

Coral Fighters

Whenever Coral Fighters attacks and isn’t blocked, look at the top card of defending player’s library. You may put that card on the bottom of that player’s library.

Chaos Charm

Choose one —
• Destroy target Wall.
• Chaos Charm deals 1 damage to target creature.
• Target creature gains haste until end of turn.

Merfolk Seer

When Merfolk Seer dies, you may pay . If you do, draw a card.

Dirtwater Wraith

Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)
: Dirtwater Wraith gets +1/+0 until end of turn.

Chaosphere

Creatures with flying can block only creatures with flying.
Creatures without flying have reach. (They can block creatures with flying.)

Sapphire Charm

Choose one —
• Target player draws a card at the beginning of the next turn’s upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before its controller untaps during their next untap step.)

Femeref Healer

: Prevent the next 1 damage that would be dealt to any target this turn.

Merfolk Raiders

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Phasing (This phases in or out before you untap during each of your untap steps. While it’s phased out, it’s treated as though it doesn’t exist.)