Crowned Ceratok

Trample
Each creature you control with a +1/+1 counter on it has trample.

Ranger’s Guile

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.)

Ambassador Oak

When Ambassador Oak enters, create a 1/1 green Elf Warrior creature token.

Rampaging Baloths

Trample
Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.

Chainer, Nightmare Adept

Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn’t cast it from your hand, it gains haste until your next turn.

Ember Hauler

, Sacrifice Ember Hauler: It deals 2 damage to any target.

Zephyr Charge

: Target creature gains flying until end of turn.

Warteye Witch

Whenever Warteye Witch or another creature you control dies, scry 1.

Kronch Wrangler

Trample
Whenever a creature you control with power 4 or greater enters, put a +1/+1 counter on Kronch Wrangler.

Satyr Wayfinder

When Satyr Wayfinder enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

Fauna Shaman

, , Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Runed Halo

As Runed Halo enters, choose a card name.
You have protection from the chosen card name. (You can’t be targeted, dealt damage, or enchanted by anything with that name.)

Shriekmaw

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)

Enchanter’s Bane

At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.

Guttersnipe

Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.

Affectionate Indrik

When this creature enters, you may have it fight target creature you don’t control. (Each deals damage equal to its power to the other.)

Silent-Blade Oni

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Silent-Blade Oni deals combat damage to a player, look at that player’s hand. You may cast a spell from among those cards without paying its mana cost.

Rampaging Baloths

Trample
Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.

Enchanter’s Bane

At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.