Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artista: Steve Prescott
Reckoner Bankbuster
Reckoner Bankbuster enters with three charge counters on it.
,
, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with “This creature crews Vehicles as though its power were 2 greater.”
Crew 3
Reckoner Bankbuster
Reckoner Bankbuster enters with three charge counters on it.
,
, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with “This creature crews Vehicles as though its power were 2 greater.”
Crew 3
Bamboo Grove Archer
Defender, reach
Channel — , Discard Bamboo Grove Archer: Destroy target creature with flying.
Akki Battle Squad
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
Akki Battle Squad
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
Kami of Transience
Trample
Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.
At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand.
Reckoner Bankbuster
Reckoner Bankbuster enters with three charge counters on it.
,
, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with “This creature crews Vehicles as though its power were 2 greater.”
Crew 3
Kami of Transience
Trample
Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.
At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand.
Apprentice Sharpshooter
Reach
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Gryffwing Cavalry
Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever Gryffwing Cavalry attacks, you may pay . If you do, target attacking creature without flying gains flying until end of turn.
Apprentice Sharpshooter
Reach
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Hallowed Spiritkeeper
Vigilance
When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
Gryffwing Cavalry
Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever Gryffwing Cavalry attacks, you may pay . If you do, target attacking creature without flying gains flying until end of turn.
Elite Scaleguard
When Elite Scaleguard enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Ellywick Tumblestrum
+1: Venture into the dungeon. (Enter the first room or advance to the next room.)
−2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it’s legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
−7: You get an emblem with “Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you’ve completed.”
Blue Dragon
Flying
Lightning Breath — When Blue Dragon enters, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.
True Polymorph
Target artifact or creature becomes a copy of another target artifact or creature.
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Warteye Witch
Whenever Warteye Witch or another creature you control dies, scry 1.
Chainer, Nightmare Adept
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn’t cast it from your hand, it gains haste until your next turn.
Behemoth Sledge
Equipped creature gets +2/+2 and has trample and lifelink.
Equip
Shriekmaw
Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)
True Polymorph
Target artifact or creature becomes a copy of another target artifact or creature.