Stonehewer Giant

Vigilance
, : Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

Runed Halo

As Runed Halo enters, choose a card name.
You have protection from the chosen card name. (You can’t be targeted, dealt damage, or enchanted by anything with that name.)

Goblin Goon

Goblin Goon can’t attack unless you control more creatures than defending player.
Goblin Goon can’t block unless you control more creatures than attacking player.

Feral Hydra

Feral Hydra enters with X +1/+1 counters on it.
: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.

Ambassador Oak

When Ambassador Oak enters, create a 1/1 green Elf Warrior creature token.

Affectionate Indrik

When this creature enters, you may have it fight target creature you don’t control. (Each deals damage equal to its power to the other.)

Ghoulraiser

When Ghoulraiser enters, return a Zombie card at random from your graveyard to your hand.

Runed Halo

As Runed Halo enters, choose a card name.
You have protection from the chosen card name. (You can’t be targeted, dealt damage, or enchanted by anything with that name.)

Runed Halo

As Runed Halo enters, choose a card name.
You have protection from the chosen card name. (You can’t be targeted, dealt damage, or enchanted by anything with that name.)

Runed Halo

As Runed Halo enters, choose a card name.
You have protection from the chosen card name. (You can’t be targeted, dealt damage, or enchanted by anything with that name.)

Runed Halo

As Runed Halo enters, choose a card name.
You have protection from the chosen card name. (You can’t be targeted, dealt damage, or enchanted by anything with that name.)

Ranger’s Guile

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.)

Body Double

You may have Body Double enter as a copy of any creature card in a graveyard.

Frondland Felidar

Vigilance
Creatures you control with vigilance have “, : Tap target creature.”

Frondland Felidar

Vigilance
Creatures you control with vigilance have “, : Tap target creature.”

Frondland Felidar

Vigilance
Creatures you control with vigilance have “, : Tap target creature.”

Frondland Felidar

Vigilance
Creatures you control with vigilance have “, : Tap target creature.”

Frondland Felidar

Vigilance
Creatures you control with vigilance have “, : Tap target creature.”

Vigilante Justice

Whenever a Human you control enters, Vigilante Justice deals 1 damage to any target.

Shriekmaw

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)

Spinerock Knoll

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Spinerock Knoll enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.