Battle Rampart

Defender
: Target creature gains haste until end of turn.

Shriekmaw

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)

Affectionate Indrik

When this creature enters, you may have it fight target creature you don’t control. (Each deals damage equal to its power to the other.)

Ember Weaver

Reach (This creature can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.

Chainer, Nightmare Adept

Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn’t cast it from your hand, it gains haste until your next turn.

Rampaging Baloths

Trample
Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.

Ember Hauler

, Sacrifice Ember Hauler: It deals 2 damage to any target.

Zephyr Charge

: Target creature gains flying until end of turn.

Warteye Witch

Whenever Warteye Witch or another creature you control dies, scry 1.

Kronch Wrangler

Trample
Whenever a creature you control with power 4 or greater enters, put a +1/+1 counter on Kronch Wrangler.

Fauna Shaman

, , Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Runed Halo

As Runed Halo enters, choose a card name.
You have protection from the chosen card name. (You can’t be targeted, dealt damage, or enchanted by anything with that name.)

Shriekmaw

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)

Satyr Wayfinder

When Satyr Wayfinder enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

Enchanter’s Bane

At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.

Guttersnipe

Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.

Affectionate Indrik

When this creature enters, you may have it fight target creature you don’t control. (Each deals damage equal to its power to the other.)

Thopter Engineer

When Thopter Engineer enters, create a 1/1 colorless Thopter artifact creature token with flying.
Artifact creatures you control have haste. (They can attack and as soon as they come under your control.)

Lightform

When Lightform enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Enchanted creature has flying and lifelink.

Silent-Blade Oni

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Silent-Blade Oni deals combat damage to a player, look at that player’s hand. You may cast a spell from among those cards without paying its mana cost.