At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.
Artista: Steve Prescott
Beast
Grasping Scoundrel
Grasping Scoundrel gets +1/+0 as long as it’s attacking.
Trumpet Blast
Attacking creatures get +2/+0 until end of turn.
Feral Hydra
Feral Hydra enters with X +1/+1 counters on it.
: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
Riddlekeeper
Whenever a creature attacks you or a planeswalker you control, that creature’s controller mills two cards.
Trumpet Blast
Attacking creatures get +2/+0 until end of turn.
Reckless Scholar
: Target player draws a card, then discards a card.
Battle Rampart
Defender
: Target creature gains haste until end of turn.
Elite Scaleguard
When Elite Scaleguard enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Aim High
Untap target creature. It gets +2/+2 and gains reach until end of turn.
Arcane Flight
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Saproling
Elvish Vanguard
Whenever another Elf enters, put a +1/+1 counter on Elvish Vanguard.
Ambassador Oak
When Ambassador Oak enters, create a 1/1 green Elf Warrior creature token.
Ember Weaver
Reach (This creature can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
Jalira, Master Polymorphist
,
, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
See Red
Enchant creature
Enchanted creature gets +2/+1 and has first strike.
At the beginning of your end step, if you didn’t attack with a creature this turn, sacrifice See Red.
Grasping Scoundrel
Grasping Scoundrel gets +1/+0 as long as it’s attacking.
Gift Horse
Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
Head Banger
Whenever you crank Head Banger, target creature must be blocked this turn if able.
Turbo-Thwacking Auto-Hammer
Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.
Goblin Slingshot
Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.
Targeting Rocket
Whenever you crank Targeting Rocket, target creature blocks this turn if able.