, : Create a 1/1 white Kithkin Soldier creature token. ( is the untap symbol.)
Artista: Steve Prescott
Indigo Faerie
Flying
: Target permanent becomes blue in addition to its other colors until end of turn.
Deity of Scars
Trample
Deity of Scars enters the battlefield with two -1/-1 counters on it.
, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
Heartlash Cinder
Haste
Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
Forest
(: Add .)
Thoughtweft Gambit
Tap all creatures your opponents control and untap all creatures you control.
Mountain
(: Add .)
Deep-Slumber Titan
Deep-Slumber Titan enters the battlefield tapped.
Deep-Slumber Titan doesn’t untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.
Horde of Boggarts
Menace (This creature can’t be blocked except by two or more creatures.)
Horde of Boggarts’s power and toughness are each equal to the number of red permanents you control.
Knollspine Dragon
Flying
When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
Wilt-Leaf Cavaliers
Vigilance
Rhys the Redeemed
, : Create a 1/1 green and white Elf Warrior creature token.
, : For each creature token you control, create a token that’s a copy of that creature.
Augury Adept
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
Runed Halo
As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen card name. (You can’t be targeted, dealt damage, or enchanted by anything with that name.)
Ember Gale
Creatures target player controls can’t block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
Seething Pathblazer
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
Gilt-Leaf Archdruid
Whenever you cast a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
Battletide Alchemist
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
Ambassador Oak
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
Stonehewer Giant
Vigilance
, : Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library.
Merrow Witsniper
When Merrow Witsniper enters the battlefield, target player mills a card.
Rhys the Exiled
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
, Sacrifice an Elf: Regenerate Rhys the Exiled.
Shriekmaw
Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
Swamp
(: Add .)
Merrow Harbinger
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.