Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
Artista: Steve Prescott
Patrol Signaler
, : Create a 1/1 white Kithkin Soldier creature token. ( is the untap symbol.)
Indigo Faerie
Flying
: Target permanent becomes blue in addition to its other colors until end of turn.
Deity of Scars
Trample
Deity of Scars enters the battlefield with two -1/-1 counters on it.
, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
Wilt-Leaf Cavaliers
Vigilance
Rhys the Redeemed
, : Create a 1/1 green and white Elf Warrior creature token.
, : For each creature token you control, create a token that’s a copy of that creature.
Augury Adept
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
Runed Halo
As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen card name. (You can’t be targeted, dealt damage, or enchanted by anything with that name.)
Ember Gale
Creatures target player controls can’t block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
Forest
(: Add .)
Thoughtweft Gambit
Tap all creatures your opponents control and untap all creatures you control.
Mountain
(: Add .)
Deep-Slumber Titan
Deep-Slumber Titan enters the battlefield tapped.
Deep-Slumber Titan doesn’t untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.
Horde of Boggarts
Menace (This creature can’t be blocked except by two or more creatures.)
Horde of Boggarts’s power and toughness are each equal to the number of red permanents you control.
Knollspine Dragon
Flying
When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
Ambassador Oak
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
Stonehewer Giant
Vigilance
, : Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library.
Merrow Witsniper
When Merrow Witsniper enters the battlefield, target player mills a card.
Rhys the Exiled
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
, Sacrifice an Elf: Regenerate Rhys the Exiled.
Seething Pathblazer
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
Gilt-Leaf Archdruid
Whenever you cast a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
Battletide Alchemist
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
Forest
(: Add .)
Gilt-Leaf Ambush
Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Hurly-Burly
Choose one —
• Hurly-Burly deals 1 damage to each creature without flying.
• Hurly-Burly deals 1 damage to each creature with flying.