Zealous Conscripts

Haste
When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Divine Deflection

Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.

Vigilante Justice

Whenever a Human you control enters, Vigilante Justice deals 1 damage to any target.

Feed the Pack

At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature’s toughness.

Increasing Savagery

Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Goblin Guide

Haste
Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it’s a land card, that player puts it into their hand.

Nearheath Stalker

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)

Yule Ooze

At the beginning of your upkeep, destroy another nonland permanent chosen at random, then put a number of +1/+1 counters on Yule Ooze equal to that permanent’s converted mana cost.
, Eat some food: Regenerate Yule Ooze.

Parallel Lives

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Ghoulraiser

When Ghoulraiser enters, return a Zombie card at random from your graveyard to your hand.

Ranger’s Guile

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.)

Titanic Ultimatum

Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.

Shriekmaw

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)

Nacatl Hunt-Pride

Vigilance
, : Target creature can’t block this turn.
, : Target creature blocks this turn if able.

Garruk’s Horde

Trample
Play with the top card of your library revealed.
You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell’s costs.)

Griffin Rider

As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.

Bloodrage Vampire

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)

Peregrine Griffin

Flying
First strike (This creature deals combat damage before creatures without first strike.)

Riddlekeeper

Whenever a creature attacks you or a planeswalker you control, that creature’s controller mills two cards.

Shriekmaw

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)

Chancellor of the Tangle

You may reveal this card from your opening hand. If you do, at the beginning of your first main phase of the game, add .
Vigilance, reach