Gift of the Deity

Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.

Indigo Faerie

Flying
: Target permanent becomes blue in addition to its other colors until end of turn.

Deity of Scars

Trample
Deity of Scars enters with two -1/-1 counters on it.
, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.

Heartlash Cinder

Haste
Chroma — When Heartlash Cinder enters, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.

Patrol Signaler

, : Create a 1/1 white Kithkin Soldier creature token. ( is the untap symbol.)

Deep-Slumber Titan

Deep-Slumber Titan enters tapped.
Deep-Slumber Titan doesn’t untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.

Knollspine Dragon

Flying
When Knollspine Dragon enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.

Horde of Boggarts

Menace (This creature can’t be blocked except by two or more creatures.)
Horde of Boggarts’s power and toughness are each equal to the number of red permanents you control.

Rhys the Redeemed

, : Create a 1/1 green and white Elf Warrior creature token.
, : For each creature token you control, create a token that’s a copy of that creature.

Ember Gale

Creatures target player controls can’t block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.

Runed Halo

As Runed Halo enters, choose a card name.
You have protection from the chosen card name. (You can’t be targeted, dealt damage, or enchanted by anything with that name.)

Augury Adept

Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.

Thoughtweft Gambit

Tap all creatures your opponents control and untap all creatures you control.

Gilt-Leaf Archdruid

Whenever you cast a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.

Battletide Alchemist

If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.

Ambassador Oak

When Ambassador Oak enters, create a 1/1 green Elf Warrior creature token.

Stonehewer Giant

Vigilance
, : Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

Rhys the Exiled

Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
, Sacrifice an Elf: Regenerate Rhys the Exiled.

Seething Pathblazer

Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.

Merrow Harbinger

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
When Merrow Harbinger enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.