Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
Artista: Steve Prescott
Indigo Faerie
Flying
: Target permanent becomes blue in addition to its other colors until end of turn.
Deity of Scars
Trample
Deity of Scars enters with two -1/-1 counters on it.
, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
Heartlash Cinder
Haste
Chroma — When Heartlash Cinder enters, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
Patrol Signaler
,
: Create a 1/1 white Kithkin Soldier creature token. (
is the untap symbol.)
Forest
(: Add
.)
Deep-Slumber Titan
Deep-Slumber Titan enters tapped.
Deep-Slumber Titan doesn’t untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.
Knollspine Dragon
Flying
When Knollspine Dragon enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
Wilt-Leaf Cavaliers
Vigilance
Horde of Boggarts
Menace (This creature can’t be blocked except by two or more creatures.)
Horde of Boggarts’s power and toughness are each equal to the number of red permanents you control.
Rhys the Redeemed
,
: Create a 1/1 green and white Elf Warrior creature token.
,
: For each creature token you control, create a token that’s a copy of that creature.
Ember Gale
Creatures target player controls can’t block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
Runed Halo
As Runed Halo enters, choose a card name.
You have protection from the chosen card name. (You can’t be targeted, dealt damage, or enchanted by anything with that name.)
Augury Adept
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
Thoughtweft Gambit
Tap all creatures your opponents control and untap all creatures you control.
Mountain
(: Add
.)
Gilt-Leaf Archdruid
Whenever you cast a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
Battletide Alchemist
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
Ambassador Oak
When Ambassador Oak enters, create a 1/1 green Elf Warrior creature token.
Stonehewer Giant
Vigilance
,
: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Merrow Witsniper
When Merrow Witsniper enters, target player mills a card.
Rhys the Exiled
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
, Sacrifice an Elf: Regenerate Rhys the Exiled.
Seething Pathblazer
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
Merrow Harbinger
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
When Merrow Harbinger enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.