Runed Halo

As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen card name. (You can’t be targeted, dealt damage, or enchanted by anything with that name.)

Body Double

You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.

Frondland Felidar

Vigilance
Creatures you control with vigilance have “, : Tap target creature.”

Frondland Felidar

Vigilance
Creatures you control with vigilance have “, : Tap target creature.”

Frondland Felidar

Vigilance
Creatures you control with vigilance have “, : Tap target creature.”

Frondland Felidar

Vigilance
Creatures you control with vigilance have “, : Tap target creature.”

Satyr Wayfinder

When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

Vigilante Justice

Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.

Shriekmaw

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Spinerock Knoll

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Soul’s Attendant

Whenever another creature enters the battlefield, you may gain 1 life.

Flamekin Harbinger

When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.

Dreamshaper Shaman

At the beginning of your end step, you may pay and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Slaughter-Priest of Mogis

Whenever you sacrifice a permanent, Slaughter-Priest of Mogis gets +2/+0 until end of turn.
, Sacrifice another creature or an enchantment: Slaughter-Priest of Mogis gains first strike until end of turn.

Warden of the Chained

Trample
Warden of the Chained can’t attack unless you control another creature with power 4 or greater.

Rhys the Redeemed

, : Create a 1/1 green and white Elf Warrior creature token.
, : For each creature token you control, create a token that’s a copy of that creature.

Fauna Shaman

, , Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

Battle Rampart

Defender
: Target creature gains haste until end of turn.

Shriekmaw

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Affectionate Indrik

When Affectionate Indrik enters the battlefield, you may have it fight target creature you don’t control. (Each deals damage equal to its power to the other.)

Warteye Witch

Whenever Warteye Witch or another creature you control dies, scry 1.

Ember Weaver

Reach (This creature can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.

Knollspine Dragon

Flying
When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.