Hanweir Lancer

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Hanweir Lancer is paired with another creature, both creatures have first strike.

Abzan Guide

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Rhys the Redeemed

, : Create a 1/1 green and white Elf Warrior creature token.
, : For each creature token you control, create a token that’s a copy of that creature.

Crowned Ceratok

Trample
Each creature you control with a +1/+1 counter on it has trample.

Ranger’s Guile

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.)

Ambassador Oak

When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.

Battle Rampart

Defender
: Target creature gains haste until end of turn.

Shriekmaw

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Affectionate Indrik

When Affectionate Indrik enters the battlefield, you may have it fight target creature you don’t control. (Each deals damage equal to its power to the other.)

Warteye Witch

Whenever Warteye Witch or another creature you control dies, scry 1.

Ember Weaver

Reach (This creature can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.

Chainer, Nightmare Adept

Discard a card: You may cast a creature spell from your graveyard this turn. Activate this ability only once each turn.
Whenever a nontoken creature enters the battlefield under your control, if you didn’t cast it from your hand, it gains haste until your next turn.

Rampaging Baloths

Trample
Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

Ember Hauler

, Sacrifice Ember Hauler: It deals 2 damage to any target.

Zephyr Charge

: Target creature gains flying until end of turn.

Warteye Witch

Whenever Warteye Witch or another creature you control dies, scry 1.

Kronch Wrangler

Trample
Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.

Fauna Shaman

, , Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

Runed Halo

As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen card name. (You can’t be targeted, dealt damage, or enchanted by anything with that name.)

Shriekmaw

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)