Kami of Transience

Trample
Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.
At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand.

Reckoner Bankbuster

Reckoner Bankbuster enters with three charge counters on it.
, , Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with “This creature crews Vehicles as though its power were 2 greater.”
Crew 3

Kami of Transience

Trample
Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.
At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand.

Kami of Transience

Trample
Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.
At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand.

Intercessor’s Arrest

Enchant permanent
Enchanted permanent can’t attack, block, or crew Vehicles. Its activated abilities can’t be activated unless they’re mana abilities.

Roon of the Hidden Realm

Vigilance, trample
, : Exile another target creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step.

Reckoner Bankbuster

Reckoner Bankbuster enters with three charge counters on it.
, , Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with “This creature crews Vehicles as though its power were 2 greater.”
Crew 3

Kami of Transience

Trample
Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.
At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand.

Imperial Recovery Unit

Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Gryffwing Cavalry

Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever Gryffwing Cavalry attacks, you may pay . If you do, target attacking creature without flying gains flying until end of turn.

Apprentice Sharpshooter

Reach
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Apprentice Sharpshooter

Reach
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Hallowed Spiritkeeper

Vigilance
When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.

Gryffwing Cavalry

Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever Gryffwing Cavalry attacks, you may pay . If you do, target attacking creature without flying gains flying until end of turn.

Elite Scaleguard

When Elite Scaleguard enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

Ellywick Tumblestrum

+1: Venture into the dungeon. (Enter the first room or advance to the next room.)
−2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it’s legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
−7: You get an emblem with “Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you’ve completed.”

Blue Dragon

Flying
Lightning Breath — When Blue Dragon enters, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.

True Polymorph

Target artifact or creature becomes a copy of another target artifact or creature.

Warteye Witch

Whenever Warteye Witch or another creature you control dies, scry 1.

Chainer, Nightmare Adept

Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn’t cast it from your hand, it gains haste until your next turn.

Parallel Lives

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Prognostic Sphinx

Flying
Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.
Whenever Prognostic Sphinx attacks, scry 3.

True Polymorph

Target artifact or creature becomes a copy of another target artifact or creature.