Blue Dragon

Flying
Lightning Breath — When Blue Dragon enters, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.

Orcish Lumberjack

, Sacrifice a Forest: Add three mana in any combination of and/or .

True Polymorph

Target artifact or creature becomes a copy of another target artifact or creature.

Behemoth Sledge

Equipped creature gets +2/+2 and has trample and lifelink.
Equip

Shriekmaw

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)

True Polymorph

Target artifact or creature becomes a copy of another target artifact or creature.

Ellywick Tumblestrum

+1: Venture into the dungeon. (Enter the first room or advance to the next room.)
−2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it’s legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
−7: You get an emblem with “Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you’ve completed.”

True Polymorph

Target artifact or creature becomes a copy of another target artifact or creature.

Spinerock Knoll

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Spinerock Knoll enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Prognostic Sphinx

Flying
Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.
Whenever Prognostic Sphinx attacks, scry 3.

Stonehewer Giant

Vigilance
, : Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

Chainer, Nightmare Adept

Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn’t cast it from your hand, it gains haste until your next turn.

Chainer, Nightmare Adept

Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn’t cast it from your hand, it gains haste until your next turn.

Gyome, Master Chef

Trample
At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter under your control this turn.
, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.

Warriors’ Lesson

Until end of turn, up to two target creatures you control each gain “Whenever this creature deals combat damage to a player, draw a card.”

Guttersnipe

Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.

Elite Scaleguard

When Elite Scaleguard enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

Rampaging Baloths

Trample
Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.

Food

, , Sacrifice this token: You gain 3 life.

Thopter Engineer

When Thopter Engineer enters, create a 1/1 colorless Thopter artifact creature token with flying.
Artifact creatures you control have haste. (They can attack and as soon as they come under your control.)

Gyome, Master Chef

Trample
At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter under your control this turn.
, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.