Satyr Wayfinder

When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

Shriekmaw

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Mirror Match

Cast this spell only during the declare blockers step.
For each creature attacking you or a planeswalker you control, create a token that’s a copy of that creature and that’s blocking that creature. Exile those tokens at end of combat.

Felidar Cub

Sacrifice Felidar Cub: Destroy target enchantment.

War Oracle

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

Thopter Engineer

When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
Artifact creatures you control have haste. (They can attack and as soon as they come under your control.)

Siege Dragon

Flying
When Siege Dragon enters the battlefield, destroy all Walls your opponents control.
Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.

Descent of the Dragons

Destroy any number of target creatures. For each creature destroyed this way, its controller creates a 4/4 red Dragon creature token with flying.

Precinct Captain

First strike
Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.

Battlefront Krushok

Battlefront Krushok can’t be blocked by more than one creature.
Each creature you control with a +1/+1 counter on it can’t be blocked by more than one creature.

Elite Scaleguard

When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

Lightform

When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Enchanted creature has flying and lifelink.

Sibsig Host

When Sibsig Host enters the battlefield, each player mills three cards.

Incinerate

Incinerate deals 3 damage to any target. A creature dealt damage this way can’t be regenerated this turn.

Well of Ideas

When Well of Ideas enters the battlefield, draw two cards.
At the beginning of each other player’s draw step, that player draws an additional card.
At the beginning of your draw step, draw two additional cards.

Rampaging Baloths

Trample
Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

Shriekmaw

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Hallowed Spiritkeeper

Vigilance
When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.

Wren’s Run Packmaster

Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)
: Create a 2/2 green Wolf creature token.
Wolves you control have deathtouch.