Exotic Orchard

: Add one mana of any color that a land an opponent controls could produce.

Yusri, Fortune’s Flame

Flying
Whenever Yusri, Fortune’s Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.

Maelstrom Nexus

The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Abzan Falconer

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.

Morphic Pool

Morphic Pool enters tapped unless you have two or more opponents.
: Add or .

Scourge of Fleets

When Scourge of Fleets enters, return each creature your opponents control with toughness X or less to its owner’s hand, where X is the number of Islands you control.

Evolving Wilds

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Prismatic Geoscope

Prismatic Geoscope enters tapped.
Domain — : Add X mana in any combination of colors, where X is the number of basic land types among lands you control.

Evolving Wilds

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Greater Sandwurm

Greater Sandwurm can’t be blocked by creatures with power 2 or less.
Cycling (, Discard this card: Draw a card.)

Grand Architect

Other blue creatures you control get +1/+1.
: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.

Veteran Explorer

When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.

Maelstrom Nexus

The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Ichor Wellspring

When Ichor Wellspring enters or is put into a graveyard from the battlefield, draw a card.

Parasitic Strix

Flying
When Parasitic Strix enters, if you control a black permanent, target player loses 2 life and you gain 2 life.

Mikaeus, the Lunarch

Mikaeus, the Lunarch enters with X +1/+1 counters on it.
: Put a +1/+1 counter on Mikaeus.
, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

Brindle Shoat

When Brindle Shoat dies, create a 3/3 green Boar creature token.

Archon of Redemption

Flying
Whenever Archon of Redemption or another creature you control with flying enters, you may gain life equal to that creature’s power.

Brightmare

When Brightmare enters, tap up to one target creature. You gain life equal to that creature’s power.

Duress

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.