Cinderhaze Wretch

: Target player discards a card. Activate this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.

Knacksaw Clique

Flying
, : Target opponent exiles the top card of their library. Until end of turn, you may play that card. ( is the untap symbol.)

Barkshell Blessing

Target creature gets +2/+2 until end of turn.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Shield of the Oversoul

Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say “destroy” don’t destroy it. If its toughness is 0 or less, it’s still put into its owner’s graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.

Meadowboon

When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Greatbow Doyen

Other Archer creatures you control get +1/+1.
Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature’s controller.

Slithermuse

When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Revive the Fallen

Return target creature card from a graveyard to its owner’s hand. Clash with an opponent. If you win, return Revive the Fallen to its owner’s hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Cenn’s Tactician

, : Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature each combat.

Springjack Knight

Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Ego Erasure

Changeling (This card is every creature type.)
Creatures target player controls get -2/-0 and lose all creature types until end of turn.

Crush Underfoot

Choose a Giant creature you control. It deals damage equal to its power to target creature.

Caterwauling Boggart

Goblins you control and Elementals you control have menace. (They can’t be blocked except by two or more creatures.)

Cenn’s Heir

Whenever Cenn’s Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.

Inkfathom Divers

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.

Bog-Strider Ash

Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)
Whenever a player casts a Goblin spell, you may pay . If you do, you gain 2 life.

Rampant Growth

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Sylvan Basilisk

Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.

Citanul Woodreaders

Kicker (You may pay an additional as you cast this spell.)
When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.

Temporal Extortion

When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.

Treacherous Urge

Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.