Green creatures you control have trample.
Artista: Steven Belledin
Cinderhaze Wretch
: Target player discards a card. Activate this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
Knacksaw Clique
Flying
, : Target opponent exiles the top card of their library. Until end of turn, you may play that card. ( is the untap symbol.)
Zealous Guardian
Flash
Barkshell Blessing
Target creature gets +2/+2 until end of turn.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Shield of the Oversoul
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say “destroy” don’t destroy it. If its toughness is 0 or less, it’s still put into its owner’s graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Meadowboon
When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
Greatbow Doyen
Other Archer creatures you control get +1/+1.
Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature’s controller.
Slithermuse
When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
Revive the Fallen
Return target creature card from a graveyard to its owner’s hand. Clash with an opponent. If you win, return Revive the Fallen to its owner’s hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
Cenn’s Tactician
, : Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
Wilt-Leaf Cavaliers
Vigilance
Springjack Knight
Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
Ego Erasure
Changeling (This card is every creature type.)
Creatures target player controls get -2/-0 and lose all creature types until end of turn.
Crush Underfoot
Choose a Giant creature you control. It deals damage equal to its power to target creature.
Caterwauling Boggart
Goblins you control and Elementals you control have menace. (They can’t be blocked except by two or more creatures.)
Cenn’s Heir
Whenever Cenn’s Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.
Inkfathom Divers
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.
Bog-Strider Ash
Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)
Whenever a player casts a Goblin spell, you may pay . If you do, you gain 2 life.
Cho-Manno, Revolutionary
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
Rampant Growth
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Sylvan Basilisk
Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
Citanul Woodreaders
Kicker (You may pay an additional as you cast this spell.)
When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.
Temporal Extortion
When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.
Treacherous Urge
Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.