,
, Discard a card: Put a study counter on Grimoire of the Dead.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They’re black Zombies in addition to their other colors and types.
Artista: Steven Belledin
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Leonin Lightscribe
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
Leonin Lightscribe
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Ichor Wellspring
When Ichor Wellspring enters or is put into a graveyard from the battlefield, draw a card.
Citadel Siege
As Citadel Siege enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent’s turn, tap target creature that player controls.
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Leonin Lightscribe
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
Leonin Lightscribe
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
Lavinia, Azorius Renegade
Each opponent can’t cast noncreature spells with mana value greater than the number of lands that player controls.
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sinew Sliver
All Sliver creatures get +1/+1.
Citanul Woodreaders
Kicker (You may pay an additional
as you cast this spell.)
When Citanul Woodreaders enters, if it was kicked, draw two cards.
Showdown of the Skalds
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.
II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
Showdown of the Skalds
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.
II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
Showdown of the Skalds
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.
II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
Gor Muldrak, Amphinologist
You and permanents you control have protection from Salamanders.
At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.
Gor Muldrak, Amphinologist
You and permanents you control have protection from Salamanders.
At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.
Scourge of Fleets
When Scourge of Fleets enters, return each creature your opponents control with toughness X or less to its owner’s hand, where X is the number of Islands you control.
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Gor Muldrak, Amphinologist
You and permanents you control have protection from Salamanders.
At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.
Herald of the Fair
When Herald of the Fair enters, target creature you control gets +1/+1 until end of turn.
Yusri, Fortune’s Flame
Flying
Whenever Yusri, Fortune’s Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.