Afiya Grove

Afiya Grove enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.
When Afiya Grove has no +1/+1 counters on it, sacrifice it.

Mtenda Lion

Whenever Mtenda Lion attacks, defending player may pay . If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.

Zhalfirin Commander

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Target Knight creature gets +1/+1 until end of turn.

Seedling Charm

Choose one —
• Return target Aura attached to a creature to its owner’s hand.
• Regenerate target green creature.
• Target creature gains trample until end of turn.

Maro

Maro’s power and toughness are each equal to the number of cards in your hand.