Seedling Charm

Choose one —
• Return target Aura attached to a creature to its owner’s hand.
• Regenerate target green creature.
• Target creature gains trample until end of turn.

Maro

Maro’s power and toughness are each equal to the number of cards in your hand.

Afiya Grove

Afiya Grove enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.
When Afiya Grove has no +1/+1 counters on it, sacrifice it.

Mtenda Lion

Whenever Mtenda Lion attacks, defending player may pay . If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.

Zhalfirin Commander

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Target Knight creature gets +1/+1 until end of turn.