Draw four cards. You skip your next turn.
Artista: Susan Van Camp
Wind Dancer
Flying
: Target creature gains flying until end of turn.
Jackal Pup
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
Mijae Djinn
Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.
Swamp
(: Add .)
Swamp
(: Add .)
Swamp
(: Add .)
Reveka, Wizard Savant
: Reveka, Wizard Savant deals 2 damage to any target and doesn’t untap during your next untap step.
Willow Priestess
: You may put a Faerie permanent card from your hand onto the battlefield.
: Target green creature gains protection from black until end of turn.
Faerie Noble
Flying
Other Faerie creatures you control get +0/+1.
: Other Faerie creatures you control get +1/+0 until end of turn.
Desert Twister
Destroy target permanent.
Old Man of the Sea
You may choose not to untap Old Man of the Sea during your untap step.
: Gain control of target creature with power less than or equal to Old Man of the Sea’s power for as long as Old Man of the Sea remains tapped and that creature’s power remains less than or equal to Old Man of the Sea’s power.
Spore Cloud
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn’t untap during its controller’s next untap step.
Varchild’s War-Riders
Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Tornado
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn.
Vodalian Knights
First strike
Vodalian Knights can’t attack unless defending player controls an Island.
When you control no Islands, sacrifice Vodalian Knights.
: Vodalian Knights gains flying until end of turn.
Wyluli Wolf
: Target creature gets +1/+1 until end of turn.
Sea Sprite
Flying, protection from red
Psychic Purge
Psychic Purge deals 1 damage to any target.
When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.
Whirling Dervish
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
Elvish Bard
All creatures able to block Elvish Bard do so.
Jackal Pup
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
Jackal Pup
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
Wyluli Wolf
: Target creature gets +1/+1 until end of turn.
Waiting in the Weeds
Each player creates a 1/1 green Cat creature token for each untapped Forest they control.