Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
Artista: Susan Van Camp
Meditate
Draw four cards. You skip your next turn.
Meditate
Draw four cards. You skip your next turn.
Sea Sprite
Flying, protection from red
Jackal Pup
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
Swamp
(: Add
.)
Swamp
(: Add
.)
Swamp
(: Add
.)
Natural Spring
Target player gains 8 life.
Meditate
Draw four cards. You skip your next turn.
Ancient Runes
At the beginning of each player’s upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control.
Darkling Stalker
: Regenerate Darkling Stalker.
: Darkling Stalker gets +1/+1 until end of turn.
Jackal Pup
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
Thalakos Dreamsower
Shadow (This creature can block or be blocked by only creatures with shadow.)
You may choose not to untap Thalakos Dreamsower during your untap step.
Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn’t untap during its controller’s untap step for as long as Thalakos Dreamsower remains tapped.
Wind Dancer
Flying
: Target creature gains flying until end of turn.
Whirling Dervish
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
Whirling Dervish
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
Desert Twister
Destroy target permanent.
Wyluli Wolf
: Target creature gets +1/+1 until end of turn.
Whirling Dervish
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
Whirling Dervish
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
Waiting in the Weeds
Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
Wellspring
Enchant land
When Wellspring enters, gain control of enchanted land until end of turn.
At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
Whirling Dervish
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.