Varchild’s War-Riders

Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Whirling Dervish

Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Faerie Noble

Flying
Other Faerie creatures you control get +0/+1.
: Other Faerie creatures you control get +1/+0 until end of turn.

Reveka, Wizard Savant

: Reveka, Wizard Savant deals 2 damage to any target and doesn’t untap during your next untap step.

Veldrane of Sengir

: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. (It can’t be blocked as long as defending player controls a Forest.)

Willow Priestess

: You may put a Faerie permanent card from your hand onto the battlefield.
: Target green creature gains protection from black until end of turn.

Whirling Dervish

Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Transmutation

Switch target creature’s power and toughness until end of turn.

Whirling Dervish

Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Magnetic Mountain

Blue creatures don’t untap during their controllers’ untap steps.
At the beginning of each player’s upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.

Whirling Dervish

Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Magnetic Mountain

Blue creatures don’t untap during their controllers’ untap steps.
At the beginning of each player’s upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.

Orcish Spy

: Look at the top three cards of target player’s library.

Spore Cloud

Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn’t untap during its controller’s next untap step.

Vodalian Knights

First strike
Vodalian Knights can’t attack unless defending player controls an Island.
When you control no Islands, sacrifice Vodalian Knights.
: Vodalian Knights gains flying until end of turn.