Varchild’s War-Riders

Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Tornado

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate only once each turn.

Elvish Bard

All creatures able to block Elvish Bard do so.

Gift of the Woods

Enchant creature
Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.

Gift of the Woods

Enchant creature
Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.

Whirling Dervish

Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Willow Priestess

: You may put a Faerie permanent card from your hand onto the battlefield.
: Target green creature gains protection from black until end of turn.

Faerie Noble

Flying
Other Faerie creatures you control get +0/+1.
: Other Faerie creatures you control get +1/+0 until end of turn.

Reveka, Wizard Savant

: Reveka, Wizard Savant deals 2 damage to any target and doesn’t untap during your next untap step.

Veldrane of Sengir

: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. (It can’t be blocked as long as defending player controls a Forest.)

Whirling Dervish

Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Transmutation

Switch target creature’s power and toughness until end of turn.

Transmutation

Switch target creature’s power and toughness until end of turn.

Whirling Dervish

Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Magnetic Mountain

Blue creatures don’t untap during their controllers’ untap steps.
At the beginning of each player’s upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.