Enchant creature
Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
Artista: Susan Van Camp
Sea Sprite
Flying, protection from red
Sea Sprite
Flying, protection from red
Whirling Dervish
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
Hymn to Tourach
Target player discards two cards at random.
Hymn to Tourach
Target player discards two cards at random.
Willow Faerie
Flying
Willow Faerie
Flying
Willow Priestess
: You may put a Faerie permanent card from your hand onto the battlefield.
: Target green creature gains protection from black until end of turn.
Faerie Noble
Flying
Other Faerie creatures you control get +0/+1.
: Other Faerie creatures you control get +1/+0 until end of turn.
Sea Sprite
Flying, protection from red
Reveka, Wizard Savant
: Reveka, Wizard Savant deals 2 damage to any target and doesn’t untap during your next untap step.
Veldrane of Sengir
: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. (It can’t be blocked as long as defending player controls a Forest.)
Whirling Dervish
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
Transmutation
Switch target creature’s power and toughness until end of turn.
Whirling Dervish
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
Magnetic Mountain
Blue creatures don’t untap during their controllers’ untap steps.
At the beginning of each player’s upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
Desert Twister
Destroy target permanent.
Desert Twister
Destroy target permanent.
Whirling Dervish
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
Magnetic Mountain
Blue creatures don’t untap during their controllers’ untap steps.
At the beginning of each player’s upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
Combat Medic
: Prevent the next 1 damage that would be dealt to any target this turn.
Elvish Hunter
, : Target creature doesn’t untap during its controller’s next untap step.
Orcish Spy
: Look at the top three cards of target player’s library.
Spore Cloud
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn’t untap during its controller’s next untap step.