Frost Fair Lure Fish

When Frost Fair Lure Fish enters the battlefield, create two 1/1 blue Fish creature tokens and two tapped Treasure tokens.
Fish you control have haste and can’t be blocked by Humans.
Foretell

Hullbreaker Horror

Flash
This spell can’t be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don’t control to its owner’s hand.
• Return target nonland permanent to its owner’s hand.

Balan, Wandering Knight

First strike
Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
: Attach all Equipment you control to Balan.

Hatchery Sliver

Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)
Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)

Obzedat, Ghost Council

When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.
At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner’s control at the beginning of your next upkeep. It gains haste.

Howlpack Wolf

Howlpack Wolf can’t block unless you control another Wolf or Werewolf.

Portal to Phyrexia

When Portal to Phyrexia enters the battlefield, each opponent sacrifices three creatures.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It’s a Phyrexian in addition to its other types.

Portal to Phyrexia

When Portal to Phyrexia enters the battlefield, each opponent sacrifices three creatures.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It’s a Phyrexian in addition to its other types.

Portal to Phyrexia

When Portal to Phyrexia enters the battlefield, each opponent sacrifices three creatures.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It’s a Phyrexian in addition to its other types.

Broken Wings

Destroy target artifact, enchantment, or creature with flying.

League Guildmage

, : Draw a card.
, : Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.

Dreg Mangler

Haste
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card’s power on target creature. Scavenge only as a sorcery.)

Rite of the Raging Storm

Creatures named Lightning Rager can’t attack you or planeswalkers you control.
At the beginning of each player’s upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and “At the beginning of the end step, sacrifice this creature.”

Swiftfoot Boots

Equipped creature has hexproof and haste. (It can’t be the target of spells or abilities your opponents control.)
Equip

Armed and Armored

Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.

Hullbreaker Horror

Flash
This spell can’t be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don’t control to its owner’s hand.
• Return target nonland permanent to its owner’s hand.

Skeletal Swarming

Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.
At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.

Anger

Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

Indomitable Might

Flash
Enchant creature
Enchanted creature gets +3/+3.
Enchanted creature’s controller may have it assign its combat damage as though it weren’t blocked.

Druid Class

(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and “This creature’s power and toughness are each equal to the number of lands you control.” It’s still a land.