Lightning Rager

Trample, haste
At the beginning of the end step, sacrifice this creature.

Burning Sun’s Avatar

When Burning Sun’s Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.

Goblin Chainwhirler

First strike
When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.

Befuddle

Target creature gets -4/-0 until end of turn.
Draw a card.

Goblin Chainwhirler

First strike
When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.

Run Amok

Target attacking creature gets +3/+3 and gains trample until end of turn.

Deep Freeze

Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

Academy Drake

Kicker (You may pay an additional as you cast this spell.)
Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.

Goblin Chainwhirler

First strike
When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.

Thopter Assembly

Flying
At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner’s hand and create five 1/1 colorless Thopter artifact creature tokens with flying.

Willbender

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.

Izzet Chemister

Haste
, : Exile target instant or sorcery card from your graveyard.
, , Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.

Golden Guardian // Gold-Forge Garrison

Defender
: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.

Mastermind’s Acquisition

Choose one —
• Search your library for a card, put it into your hand, then shuffle your library.
• Put a card you own from outside the game into your hand.

Mastermind’s Acquisition

Choose one —
• Search your library for a card, put it into your hand, then shuffle your library.
• Put a card you own from outside the game into your hand.

Mastermind’s Acquisition

Choose one —
• Search your library for a card, put it into your hand, then shuffle your library.
• Put a card you own from outside the game into your hand.