Swiftfoot Boots

Equipped creature has hexproof and haste. (It can’t be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Industrial Advancement

At the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, where X is that creature’s mana value. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Lightning Rager

Trample, haste
At the beginning of the end step, sacrifice this creature.

Invoke Calamity

You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.

Invoke Calamity

You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.

Invoke Calamity

You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.

Invoke Calamity

You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.

Illusionist’s Bracers

Whenever an ability of equipped creature is activated, if it isn’t a mana ability, copy that ability. You may choose new targets for the copy.
Equip

Swiftfoot Boots

Equipped creature has hexproof and haste. (It can’t be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Invoke Calamity

You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.

Armed and Armored

Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.

Whispersteel Dagger

Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player’s graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.
Equip

Coiling Stalker

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn’t have a +1/+1 counter on it.

Sokenzan Smelter

At the beginning of combat on your turn, you may pay and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.

Hullbreaker Horror

Flash
This spell can’t be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don’t control to its owner’s hand.
• Return target nonland permanent to its owner’s hand.

Unnatural Growth

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

Play with Fire

Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Sacred Fire

Sacred Fire deals 2 damage to any target and you gain 2 life.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sludge Monster

Whenever Sludge Monster enters or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.

Shipwreck Sifters

When Shipwreck Sifters enters, draw a card, then discard a card.
Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.

Crushing Canopy

Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.

Blast of Genius

Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card’s mana value to that permanent or player.