Equipped creature has hexproof and haste. (It can’t be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Artista: Svetlin Velinov
Industrial Advancement
At the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, where X is that creature’s mana value. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Lightning Rager
Trample, haste
At the beginning of the end step, sacrifice this creature.
Drake
Flying
Elemental
Flying
Invoke Calamity
You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Invoke Calamity
You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Invoke Calamity
You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Invoke Calamity
You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Illusionist’s Bracers
Whenever an ability of equipped creature is activated, if it isn’t a mana ability, copy that ability. You may choose new targets for the copy.
Equip
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can’t be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Invoke Calamity
You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Armed and Armored
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
Whispersteel Dagger
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player’s graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.
Equip
Coiling Stalker
Ninjutsu (
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn’t have a +1/+1 counter on it.
Sokenzan Smelter
At the beginning of combat on your turn, you may pay and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.
Hullbreaker Horror
Flash
This spell can’t be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don’t control to its owner’s hand.
• Return target nonland permanent to its owner’s hand.
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Play with Fire
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sacred Fire
Sacred Fire deals 2 damage to any target and you gain 2 life.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sludge Monster
Whenever Sludge Monster enters or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
Shipwreck Sifters
When Shipwreck Sifters enters, draw a card, then discard a card.
Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.
Crushing Canopy
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
Blast of Genius
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card’s mana value to that permanent or player.