Break Expectations

Target player reveals all cards with mana value 2 or greater in their hand. You choose a card from among those cards. Exile that card. If a card was exiled this way, that player drafts a card from Break Expectations’s spellbook and reveals it.

Swiftfoot Boots

Equipped creature has hexproof and haste. (It can’t be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Crushing Canopy

Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.

Hullbreaker Horror

Flash
This spell can’t be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don’t control to its owner’s hand.
• Return target nonland permanent to its owner’s hand.

Hullbreaker Horror

Flash
This spell can’t be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don’t control to its owner’s hand.
• Return target nonland permanent to its owner’s hand.

Hullbreaker Horror

Flash
This spell can’t be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don’t control to its owner’s hand.
• Return target nonland permanent to its owner’s hand.

Hullbreaker Horror

Flash
This spell can’t be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don’t control to its owner’s hand.
• Return target nonland permanent to its owner’s hand.

Champion of the Parish

Whenever another Human enters under your control, put a +1/+1 counter on Champion of the Parish.

Abrupt Decay

This spell can’t be countered.
Destroy target nonland permanent with mana value 3 or less.

Play with Fire

Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Play with Fire

Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Sludge Monster

Whenever Sludge Monster enters or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.

Unnatural Growth

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

Unnatural Growth

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

A-Shipwreck Sifters

When Shipwreck Sifters enters, draw a card, then discard a card.
Whenever a Spirit card or a card with disturb is put into your graveyard from anywhere, put a +1/+1 counter on Shipwreck Sifters.

Unnatural Growth

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

Sludge Monster

Whenever Sludge Monster enters or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.

Swiftfoot Boots

Equipped creature has hexproof and haste. (It can’t be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Unnatural Growth

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

Sludge Monster

Whenever Sludge Monster enters or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.

Sludge Monster

Whenever Sludge Monster enters or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.

Shipwreck Sifters

When Shipwreck Sifters enters, draw a card, then discard a card.
Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.

Sacred Fire

Sacred Fire deals 2 damage to any target and you gain 2 life.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Skeletal Swarming

Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.
At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.