Champion of the Parish

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

Built to Last

Target creature gets +2/+2 until end of turn. If it’s an artifact creature, it gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

Magma Spray

Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.

Unburden

Target player discards two cards.
Cycling (, Discard this card: Draw a card.)

Lone Missionary

When Lone Missionary enters the battlefield, you gain 4 life.

Dread Return

Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Anger

Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

Befuddle

Target creature gets -4/-0 until end of turn.
Draw a card.

Run Amok

Target attacking creature gets +3/+3 and gains trample until end of turn.

Hijack

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.

Maximize Velocity

Target creature gets +1/+1 and gains haste until end of turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Survive the Night

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)
Investigate. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”)

Built to Smash

Target attacking creature gets +3/+3 until end of turn. If it’s an artifact creature, it gains trample until end of turn.

Talrand, Sky Summoner

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

Noxious Dragon

Flying
When Noxious Dragon dies, you may destroy target creature with converted mana cost 3 or less.

Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Deep Freeze

Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

Fascination

Choose one —
• Each player draws X cards.
• Each player mills X cards.

Bristling Boar

Bristling Boar can’t be blocked by more than one creature.

Elemental Uprising

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It’s still a land. It must be blocked this turn if able.

Carrion Feeder

Carrion Feeder can’t block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.