Target creature gets -4/-0 until end of turn.
Draw a card.
Artista: Svetlin Velinov
Pack Mastiff
: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.
Astral Drift
Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner’s control at the beginning of the next end step.
Cycling (, Discard this card: Draw a card.)
Astral Drift
Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner’s control at the beginning of the next end step.
Cycling (, Discard this card: Draw a card.)
The First Sliver
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Sliver spells you cast have cascade.
Carrion Feeder
Carrion Feeder can’t block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
Bladeback Sliver
Hellbent — As long as you have no cards in hand, Sliver creatures you control have “: This creature deals 1 damage to target player or planeswalker.”
Time Wipe
Return a creature you control to its owner’s hand, then destroy all creatures.
Time Wipe
Return a creature you control to its owner’s hand, then destroy all creatures.
Roalesk, Apex Hybrid
Flying, trample
When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control.
When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
Time Wipe
Return a creature you control to its owner’s hand, then destroy all creatures.
Forced Landing
Put target creature with flying on the bottom of its owner’s library.
Primordial Wurm
Challenger Troll
Each creature you control with power 4 or greater can’t be blocked by more than one creature.
Roalesk, Apex Hybrid
Flying, trample
When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control.
When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
Tyrant’s Scorn
Choose one —
• Destroy target creature with converted mana cost 3 or less.
• Return target creature to its owner’s hand.
Bolt Bend
This spell costs less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
Overgrown Tomb
(: Add or .)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.
Watery Grave
(: Add or .)
As Watery Grave enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.
Miming Slime
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
Ravager Wurm
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
When Ravager Wurm enters the battlefield, choose up to one —
• Ravager Wurm fights target creature you don’t control.
• Destroy target land with an activated ability that isn’t a mana ability.
Immolation Shaman
Whenever an opponent activates an ability of an artifact, creature, or land that isn’t a mana ability, Immolation Shaman deals 1 damage to that player.
: Immolation Shaman gets +3/+3 and gains menace until end of turn.
Skarrgan Hellkite
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Flying
: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it.
Steeple Creeper
: Steeple Creeper gains flying until end of turn.
Titanic Brawl
This spell costs less to cast if it targets a creature you control with a +1/+1 counter on it.
Target creature you control fights target creature you don’t control. (Each deals damage equal to its power to the other.)