Luminous Guardian

: Luminous Guardian gets +0/+1 until end of turn.
: Luminous Guardian can block an additional creature this turn.

Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Static Orb

As long as Static Orb is untapped, players can’t untap more than two permanents during their untap steps.

Jilt

Kicker (You may pay an additional as you cast this spell.)
Return target creature to its owner’s hand. If this spell was kicked, it deals 2 damage to another target creature.

Suppress

Target player exiles all cards from their hand face down. At the beginning of the end step of that player’s next turn, that player returns those cards to their hand.

Static Orb

As long as Static Orb is untapped, players can’t untap more than two permanents during their untap steps.

Wooden Sphere

Whenever a player casts a green spell, you may pay . If you do, you gain 1 life.

Giant Growth

Target creature gets +3/+3 until end of turn.

Delusions of Mediocrity

When Delusions of Mediocrity enters the battlefield, you gain 10 life.
When Delusions of Mediocrity leaves the battlefield, you lose 10 life.

Heroic Defiance

Enchant creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.

Samite Elder

: Creatures you control gain protection from the colors of target permanent you control until end of turn.

Kavu Monarch

Kavu creatures have trample.
Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch.

Mourning

Enchant creature
Enchanted creature gets -2/-0.
: Return Mourning to its owner’s hand.

Voracious Cobra

First strike
Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.

Barrin’s Spite

Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner’s hand.

Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays .