Ethereal Champion

Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.

Lull

Prevent all combat damage that would be dealt this turn.
Cycling (, Discard this card: Draw a card.)

War Dance

At the beginning of your upkeep, you may put a verse counter on War Dance.
Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.

Lay Waste

Destroy target land.
Cycling (, Discard this card: Draw a card.)

Unnerve

Each opponent discards two cards.

Disorder

Disorder deals 2 damage to each white creature and each player who controls a white creature.

Wild Dogs

At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.
Cycling (, Discard this card: Draw a card.)

Serra’s Embrace

Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.

Team Spirit

Creatures target player’s team controls get +1/+1 until end of turn.

Once More with Feeling

Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player’s life total becomes 10. Exile Once More with Feeling.
DCI ruling — A deck can have only one card named Once More with Feeling.

Organ Harvest

Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add .

Wall of Nets

Defender (This creature can’t attack.)
At end of combat, exile all creatures blocked by Wall of Nets.
When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners’ control.

Keeper of the Flame

, : Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to that player.

Scalding Salamander

Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.

Penance

Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.

Venerable Monk

When Venerable Monk enters the battlefield, you gain 2 life.

Provoke

Untap target creature you don’t control. That creature blocks this turn if able.
Draw a card.

Hidden Retreat

Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.