Pillar Tombs of Aku

At the beginning of each player’s upkeep, that player may sacrifice a creature. If that player doesn’t, they lose 5 life and you sacrifice Pillar Tombs of Aku.

Undo

Return two target creatures to their owners’ hands.

Natural Order

As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.

Guiding Spirit

Flying
: If the top card of target player’s graveyard is a creature card, put that card on top of that player’s library.

Aku Djinn

Trample
At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.

Mundungu

: Counter target spell unless its controller pays and 1 life.

Delirium

Cast this spell only during an opponent’s turn.
Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.

Divine Offering

Destroy target artifact. You gain life equal to its converted mana cost.

Ethereal Champion

Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.

Sealed Fate

Look at the top X cards of target opponent’s library. Exile one of those cards and put the rest back on top of that player’s library in any order.

Stalking Tiger

Stalking Tiger can’t be blocked by more than one creature.

Zombie Mob

Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.

Bad River

Bad River enters the battlefield tapped.
, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle your library.

Force of Will

You may pay 1 life and exile a blue card from your hand rather than pay this spell’s mana cost.
Counter target spell.

Foresight

Search your library for three cards, exile them, then shuffle your library.
Draw a card at the beginning of the next turn’s upkeep.

Energy Arc

Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.

Foresight

Search your library for three cards, exile them, then shuffle your library.
Draw a card at the beginning of the next turn’s upkeep.