Flash (You may cast this spell any time you could cast an instant.)
When Seht’s Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can’t be targeted, dealt damage, or enchanted by anything of the chosen color.)
Artista: Thomas Gianni
Game of Chaos
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Waterspout Djinn
Flying
At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner’s hand.
Dregs of Sorrow
Destroy X target nonblack creatures. Draw X cards.
Fledgling Djinn
Flying
At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
Waterspout Djinn
Flying
At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner’s hand.
Seht’s Tiger
Flash (You may cast this spell any time you could cast an instant.)
When Seht’s Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can’t be targeted, dealt damage, or enchanted by anything of the chosen color.)
Seht’s Tiger
Flash (You may cast this spell any time you could cast an instant.)
When Seht’s Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can’t be targeted, dealt damage, or enchanted by anything of the chosen color.)
Sea’s Claim
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Enchanted land is an Island.
Reverse Damage
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Manriki-Gusari
Equipped creature gets +1/+2 and has “: Destroy target Equipment.”
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Neverending Torment
Search target player’s library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles their library.
Epic (For the rest of the game, you can’t cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Meishin, the Mind Cage
All creatures get -X/-0, where X is the number of cards in your hand.
Head to Head
You and target opponent play Seven Questions with the top card of that player’s library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card’s name—that’s question seven—then the player reveals the card.)
First Come, First Served
Each attacking or blocking creature with the lowest collector number among attacking or blocking creatures has first strike.
Sphere of Purity
If an artifact would deal damage to you, prevent 1 of that damage.
Untamed Wilds
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
Gang of Elk
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
Uktabi Wildcats
Uktabi Wildcats’s power and toughness are each equal to the number of Forests you control.
, Sacrifice a Forest: Regenerate Uktabi Wildcats.
Familiar Ground
Each creature you control can’t be blocked by more than one creature.
Turf Wound
Target player can’t play lands this turn.
Draw a card.
Prison Barricade
Defender (This creature can’t attack.)
Kicker (You may pay an additional as you cast this spell.)
If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with “Prison Barricade can attack as though it didn’t have defender.”
Pit Raptor
Flying, first strike
At the beginning of your upkeep, sacrifice Pit Raptor unless you pay .
Tower of the Magistrate
: Add .
, : Target creature gains protection from artifacts until end of turn.
Reverse Damage
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.