Abeyance

Until end of turn, target player can’t cast instant or sorcery spells, and that player can’t activate abilities that aren’t mana abilities.
Draw a card.

Torture Chamber

At the beginning of your upkeep, put a pain counter on Torture Chamber.
At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it.
, , Remove all pain counters from Torture Chamber: It deals damage to target creature equal to the number of pain counters removed this way.

Abeyance

Until end of turn, target player can’t cast instant or sorcery spells, and that player can’t activate abilities that aren’t mana abilities.
Draw a card.

Frenetic Efreet

Flying
: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before you untap during your next untap step.)

Frenetic Efreet

Flying
: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before you untap during your next untap step.)

Abeyance

Until end of turn, target player can’t cast instant or sorcery spells, and that player can’t activate abilities that aren’t mana abilities.
Draw a card.

Fledgling Djinn

Flying
At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.

Game of Chaos

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

Reverse Damage

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Game of Chaos

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

Waterspout Djinn

Flying
At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner’s hand.

Shimmering Efreet

Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it’s phased out, it’s treated as though it doesn’t exist.)
Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.)

Frenetic Efreet

Flying
: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before you untap during your next untap step.)

Favorable Destiny

Enchant creature
Enchanted creature gets +1/+2 as long as it’s white.
Enchanted creature has shroud as long as its controller controls another creature. (It can’t be the target of spells or abilities.)

Prismatic Boon

Choose a color. X target creatures gain protection from the chosen color until end of turn.