Trinisphere

As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost to cast costs to cast instead.)

Steelshaper Apprentice

, , Return Steelshaper Apprentice to its owner’s hand: Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Arrest

Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.

Naturalize

Destroy target artifact or enchantment.

Naturalize

Destroy target artifact or enchantment.

Death Pits of Rath

Whenever a creature is dealt damage, destroy it. It can’t be regenerated.

Brain Freeze

Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Daru Warchief

Soldier spells you cast cost less to cast.
Soldier creatures you control get +1/+2.

Recuperate

Choose one —
• You gain 6 life.
• Prevent the next 6 damage that would be dealt to target creature this turn.

Beacon of Destiny

: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.

Aven Redeemer

Flying
: Prevent the next 2 damage that would be dealt to any target this turn.

Gempalm Avenger

Cycling (, Discard this card: Draw a card.)
When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.

Gempalm Strider

Cycling (, Discard this card: Draw a card.)
When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.

Grave Consequences

Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard.
Draw a card.