Arrest

Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.

Goblin Warchief

Goblin spells you cast cost less to cast.
Goblins you control have haste.

Master Healer

: Prevent the next 4 damage that would be dealt to any target this turn.

Circle of Protection: Blue

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Sudden Impact

Sudden Impact deals damage to target player equal to the number of cards in that player’s hand.

Healing Salve

Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.

Death Pits of Rath

Whenever a creature is dealt damage, destroy it. It can’t be regenerated.

Naturalize

Destroy target artifact or enchantment.

Aven Flock

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Aven Flock gets +0/+1 until end of turn.

Recuperate

Choose one —
• You gain 6 life.
• Prevent the next 6 damage that would be dealt to target creature this turn.

Brain Freeze

Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Daru Warchief

Soldier spells you cast cost less to cast.
Soldier creatures you control get +1/+2.

Goblin Warchief

Goblin spells you cast cost less to cast.
Goblins you control have haste.

Gempalm Strider

Cycling (, Discard this card: Draw a card.)
When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.

Beacon of Destiny

: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.

Gempalm Avenger

Cycling (, Discard this card: Draw a card.)
When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.

Aven Redeemer

Flying
: Prevent the next 2 damage that would be dealt to any target this turn.

Weathered Wayfarer

, : Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.

Strongarm Tactics

Each player discards a card. Then each player who didn’t discard a creature card this way loses 4 life.

Circle of Solace

As Circle of Solace enters the battlefield, choose a creature type.
: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

Skirk Fire Marshal

Protection from red
Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.

Custody Battle

Enchant creature
Enchanted creature has “At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land.”