Circle of Solace

As Circle of Solace enters the battlefield, choose a creature type.
: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

Skirk Fire Marshal

Protection from red
Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.

Custody Battle

Enchant creature
Enchanted creature has “At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land.”

Convalescent Care

At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.

Elvish Guidance

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional for each Elf on the battlefield.

Epic Struggle

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

Grave Consequences

Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard.
Draw a card.

Fiery Temper

Fiery Temper deals 3 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Teroh’s Vanguard

Flash
Threshold — As long as seven or more cards are in your graveyard, Teroh’s Vanguard has “When Teroh’s Vanguard enters the battlefield, creatures you control gain protection from black until end of turn.”

Strength of Lunacy

Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Equal Treatment

If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.
Draw a card.

Simplify

Each player sacrifices an enchantment.

Aven Flock

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Aven Flock gets +0/+1 until end of turn.

Druid’s Call

Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.

Leaf Dancer

Forestwalk (This creature can’t be blocked as long as defending player controls a Forest.)

Anarchist

When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.

Aven Windreader

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Target player reveals the top card of their library.

Demoralize

All creatures gain menace until end of turn. (They can’t be blocked except by two or more creatures.)
Threshold — If seven or more cards are in your graveyard, creatures can’t block this turn.

Bomb Squad

: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.

Piper’s Melody

Shuffle any number of target creature cards from your graveyard into your library.

Dwarven Patrol

Dwarven Patrol doesn’t untap during your untap step.
Whenever you cast a nonred spell, untap Dwarven Patrol.

Powerstone Minefield

Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.

Ceta Disciple

, : Target creature gets +2/+0 until end of turn.
, : Add one mana of any color.