Sudden Impact

Sudden Impact deals damage to target player equal to the number of cards in that player’s hand.

Circle of Protection: Blue

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Reclaim

Put target card from your graveyard on top of your library.

Master Healer

: Prevent the next 4 damage that would be dealt to any target this turn.

Knighthood

Creatures you control have first strike.

Healing Salve

Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.

Final Fortune

Take an extra turn after this one. At the beginning of that turn’s end step, you lose the game.

Savage Offensive

Kicker (You may pay an additional as you cast this spell.)
Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.

Sway of Illusion

Any number of target creatures become the color of your choice until end of turn.
Draw a card.

Sulam Djinn

Trample
Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.

Breath of Darigaaz

Kicker (You may pay an additional as you cast this spell.)
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.

Loafing Giant

Whenever Loafing Giant attacks or blocks, mill a card. If a land card was milled this way, prevent all combat damage Loafing Giant would deal this turn.

Reveille Squad

Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.

Trenching Steed

Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.

Stronghold Gambit

Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.

Noble Stand

Whenever a creature you control blocks, you gain 2 life.

Downhill Charge

You may sacrifice a Mountain rather than pay this spell’s mana cost.
Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.

Corrupt Official

: Regenerate Corrupt Official.
Whenever Corrupt Official becomes blocked, defending player discards a card at random.

Crossbow Infantry

: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

Forced March

Destroy all creatures with converted mana cost X or less.

Deepwood Elder

, , Discard a card: X target lands become Forests until end of turn.