Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add
.
Max speed — ,
, Discard a card: Draw a card.
Artista: Titus Lunter
Riverpyre Verge
: Add
.
: Add
. Activate only if you control an Island or a Mountain.
God-Pharaoh’s Gift
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that’s a copy of that card, except it’s a 4/4 black Zombie. It gains haste until end of turn.
Muraganda Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add
.
Max speed — : Add
.
Plains
(: Add
.)
Frontier Bivouac
Frontier Bivouac enters tapped.
: Add
,
, or
.
Riverpyre Verge
: Add
.
: Add
. Activate only if you control an Island or a Mountain.
Amonkhet Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add
.
Max speed — : Target creature gains haste until end of turn.
Lumbering Falls
Lumbering Falls enters tapped.
: Add
or
.
: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It’s still a land.
Part the Waterveil
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6— (If you cast this spell for
, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It’s still a land.)
Boros Guildgate
This land enters tapped.
: Add
or
.
Baldur’s Gate
: Add
.
,
: Add X mana of any one color, where X is the number of other Gates you control.
Azorius Guildgate
This land enters tapped.
: Add
or
.
Boros Guildgate
This land enters tapped.
: Add
or
.
Boros Guildgate
This land enters tapped.
: Add
or
.
Muse Drake
Flying
When Muse Drake enters, draw a card.
Desert of the Fervent
Desert of the Fervent enters tapped.
: Add
.
Cycling (
, Discard this card: Draw a card.)
Thriving Moor
Thriving Moor enters tapped. As it enters, choose a color other than black.
: Add
or one mana of the chosen color.
Temple of Malady
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Adventurous Impulse
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Thriving Moor
Thriving Moor enters tapped. As it enters, choose a color other than black.
: Add
or one mana of the chosen color.
Canyon Slough
(: Add
or
.)
Canyon Slough enters tapped.
Cycling (
, Discard this card: Draw a card.)
Primordial Mist
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
Temple of Malady
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.