Arch of Orazca

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
: Add .
, : Draw a card. Activate only if you have the city’s blessing.

Temple of Malady

Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
: Add or .

Thriving Moor

Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
: Add or one mana of the chosen color.

Arch of Orazca

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
: Add .
, : Draw a card. Activate only if you have the city’s blessing.

Frontier Bivouac

Frontier Bivouac enters the battlefield tapped.
: Add , , or .

Sunder the Gateway

Choose one —
• Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2. (Create an Incubator token with two +1/+1 counters on it and “: Transform this artifact.” It transforms into a 0/0 Phyrexian artifact creature.)
• Incubate 2, then transform an Incubator token you control.

Epiphany at the Drownyard

Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

Pull of the Mist Moon

Kicker
When Pull of the Mist Moon enters the battlefield, exile target nonland permanent an opponent controls until Pull of the Mist Moon leaves the battlefield.
When Pull of the Mist Moon enters the battlefield, if it was kicked, choose a nonland permanent card in your hand. It perpetually gains “When this permanent enters the battlefield, exile target nonland permanent an opponent controls until this permanent leaves the battlefield.”

Sarevok’s Tome

When Sarevok’s Tome enters the battlefield, you take the initiative.
: Add . If you have the initiative, add instead.
, : Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you’ve completed a dungeon.

Castle Locthwain

Castle Locthwain enters the battlefield tapped unless you control a Swamp.
: Add .
, : Draw a card, then you lose life equal to the number of cards in your hand.

Arch of Orazca

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
: Add .
, : Draw a card. Activate this ability only if you have the city’s blessing.

Rise of the Dread Marn

Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Rise of the Dread Marn

Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Woodland Chasm

(: Add or .)
Woodland Chasm enters the battlefield tapped.

Rise of the Dread Marn

Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Faceless Haven

: Add .
: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It’s still a land. ( can be paid with one mana from a snow source.)

Faceless Haven

: Add .
: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It’s still a land. ( can be paid with one mana from a snow source.)

Rise of the Dread Marn

Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Shimmerdrift Vale

Shimmerdrift Vale enters the battlefield tapped.
As Shimmerdrift Vale enters the battlefield, choose a color.
: Add one mana of the chosen color.

Faceless Haven

: Add .
: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It’s still a land. ( can be paid with one mana from a snow source.)

Sulfurous Mire

(: Add or .)
Sulfurous Mire enters the battlefield tapped.