Terrarion

Terrarion enters the battlefield tapped.
, , Sacrifice Terrarion: Add two mana in any combination of colors.
When Terrarion is put into a graveyard from the battlefield, draw a card.

Crop Sigil

At the beginning of your upkeep, you may mill a card.
Delirium — , Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.

Epiphany at the Drownyard

Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

Epiphany at the Drownyard

Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

Lumbering Falls

Lumbering Falls enters the battlefield tapped.
: Add or .
: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It’s still a land.

Part the Waterveil

Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It’s still a land.)

Lumbering Falls

Lumbering Falls enters the battlefield tapped.
: Add or .
: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It’s still a land.

Smoldering Marsh

(: Add or .)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

Cinder Glade

(: Add or .)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

Sunken Hollow

(: Add or .)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

Prairie Stream

(: Add or .)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

Smoldering Marsh

(: Add or .)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

Boiling Earth

Boiling Earth deals 1 damage to each creature your opponents control.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It’s still a land.)

Canopy Vista

(: Add or .)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

Cinder Glade

(: Add or .)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

Part the Waterveil

Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It’s still a land.)

Sunken Hollow

(: Add or .)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

Canopy Vista

(: Add or .)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

Prairie Stream

(: Add or .)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

Ringwarden Owl

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)