Teferi’s Sentinel

As long as you control a Teferi planeswalker, Teferi’s Sentinel gets +4/+0.

Ancient Animus

Put a +1/+1 counter on target creature you control if it’s legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Ensnaring Bridge

Creatures with power greater than the number of cards in your hand can’t attack.

Arch of Orazca

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
: Add .
, : Draw a card. Activate only if you have the city’s blessing.

Arch of Orazca

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
: Add .
, : Draw a card. Activate only if you have the city’s blessing.

Arch of Orazca

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
: Add .
, : Draw a card. Activate only if you have the city’s blessing.

Spire Winder

Flying
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Spire Winder gets +1/+1 as long as you have the city’s blessing.

Dusk Legion Dreadnought

Vigilance
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Fell Flagship

Pirates you control get +1/+0.
Whenever Fell Flagship deals combat damage to a player, that player discards a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Fell Flagship

Pirates you control get +1/+0.
Whenever Fell Flagship deals combat damage to a player, that player discards a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Desert of the Fervent

Desert of the Fervent enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)